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Rpg maker xv ace summon scripts
Rpg maker xv ace summon scripts









# You can add to or remove from the CATEGORY_IDENTIFIER list. # is the label listed in the CATEGORY_IDENTIFIER array in the # in the item's (or weapon, or armor) notebox where IDENTIFIER # To assign an item to a category, place tag # Place this script above Main and below Materials. # May be compatible with scripts that modify the item categories # May not be compatible with scripts that redo the item scene. # See the Custom Layout Section for more information. # of the help, category, and item windows. # This script also allows you to customise the size and location # and armor to any of them using notebox tags. # you to create your own categories and assign items, weapons, # into Items, Weapons, Armor, and Key Items this script allows # While RMVXAce already categorises the items in the items scene

rpg maker xv ace summon scripts

#= The original untranslated version of the VX script can be found here: #= RMVX Title: KGC's Categorize Item Script #= Additions: a few more customisation options NOTE: When doing that, make sure that ALLOW_DUPLICATE is set to true (see Customisation Section) or else only the last tag in the notebox will be used as the category for the item. You can assign an item to multiple categories by simply placing more tags in the item's notebox. :item, :weapon, :armor, :key_item, :all_item NOTE: The following symbols are reserved and MUST NOT be used in the CATEGORY_IDENTIFIER list: You can add to or remove from the CATEGORY_IDENTIFIER list. To assign an item to a category, place tag in the item's (or weapon, or armor) notebox where IDENTIFIER is the label listed in the CATEGORY_IDENTIFIER array in the Customisation Section below. Place this script above Main and below Materials. May be compatible with scripts that modify the item categories for shops. May not be compatible with scripts that redo the item scene. See the Custom Layout Section for more information. This script also allows you to customise the size and location of the help, category, and item windows. While RMVXAce already categorises the items in the items scene into Items, Weapons, Armor, and Key Items this script allows you to create your own categories and assign items, weapons, and armor to any of them using notebox tags.

rpg maker xv ace summon scripts

The original untranslated version of the VX script can be found here: Items, weapons, armor to them via notetags











Rpg maker xv ace summon scripts